Category Archives: friendster

friendster is *finally* going to charge

Word on the street (a.k.a. trusted friends) is that Friendster is finally going to charge by the end of the year. The current version will be available to “elite” users who pay what sounds like $5 a month. There will be a minimalist version available for free. ::sigh::

It’s kinda ironic given that some of the folks i know are slowly starting to play again but definitely not enough to pay that kinda money since they’re not looking to get laid. They just think that the stalking aspect is kinda fun and playful. I guess the gay boys might pay. But who else? Who’s still using it that addictively?

my Friendster publications

Various folks have been asking me about my Friendster publications and i thought i’d do a simple round-up for anyone who is trying to learn about Friendster. Below are directly relevant papers and their abstracts (or a brief excerpt); full citations can be found on my papers page. Please feel free to email me if you have any questions.

“None of this is Real: Networked Participation in Friendster” by danah boyd – currently in review (email for a copy), ethnographic analysis of Friendster, Fakesters, and digital social play

Excerpt from introduction: Using ethnographic and observational data, this paper analyzes the emergence of Friendster, looking at the structural aspects that affected participation in early adopter populations. How did Friendster become a topic of conversation amongst disparate communities? What form does participation take and how does it evolve as people join? How do people negotiate awkward social situations and collapsed social contexts? What is the role of play in the development of norms? How do people recalibrate social structure? By incorporating social networks in a community site, Friendster introduces a mechanism for juxtaposing global and proximate social contexts. It is this juxtaposition that is at the root of many new forms of social software, from social bookmarking services like del.icio.us to photo sharing services like Flickr. Capturing proximate social contexts and pre-existing social networks are core to the development of these new technologies. Friendster is not an answer to the network question, but an experiment in capture and exposure of proximate relations in a global Internet environment. While Friendster is not nearly now as popular as in its heyday, the lessons learned through people’s exploration of it are increasingly critical to the development of new social technologies. As a case study, this paper seeks to reveal those lessons in a manner useful to future development.

Profiles as Conversation: Networked Identity Performance on Friendster by danah boyd and Jeffrey Heer – 2006 HICSS paper on how Friendster Profiles become sites of conversation

Abstract: Profiles have become a common mechanism for presenting one’s identity online. With the popularity of online social networking services such as Friendster.com, Profiles have been extended to include explicitly social information such as articulated “Friend” relationships and Testimonials. With such Profiles, users do not just depict themselves, but help shape the representation of others on the system. In this paper, we will discuss how the performance of social identity and relationships shifted the Profile from being a static representation of self to a communicative body in conversation with the other represented bodies. We draw on data gathered through ethnography and reaffirmed through data collection and visualization to analyze the communicative aspects of Profiles within the Friendster service. We focus on the role of Profiles in context creation and interpretation, negotiating unknown audiences, and initiating conversations. Additionally, we explore the shift from conversation to static representation, as active Profiles fossilize into recorded traces.

Vizster: Visualizing Online Social Networks by Jeffrey Heer and danah boyd – a 2005 InfoVis paper about visualizing Friendster data (including arguments about using visualization in ethnography and recognizing the value of play in visualization)

Recent years have witnessed the dramatic popularity of online social networking services, in which millions of members publicly articulate mutual “friendship” relations. Guided by ethnographic research of these online communities, we have designed and implemented a visualization system for playful end-user exploration and navigation of large-scale online social networks. Our design builds upon familiar node-link network layouts to contribute techniques for exploring connectivity in large graph structures, supporting visual search and analysis, and automatically identifying and visualizing community structures. Both public installation and controlled studies of the system provide evidence of the system’s usability, capacity for facilidiscovery, and potential for fun and engaged social activity.

Public Displays of Connection by Judith Donath and danah boyd – a 2004 BT Journal article on how people publicly perform their social relations

Abstract: Participants in social network sites create self-descriptive profiles that include their links to other members, creating a visible network of connections – the ostensible purpose of these sites is to use this network to make friends, dates, and business connections. In this paper we explore the social implications of the public display of one’s social network. Why do people display their social connections in everyday life, and why do they do so in these networking sites? What do people learn about another’s identity through the signal of network display? How does this display facilitate connections, and how does it change the costs and benefits of making and brokering such connections compared to traditional means? The paper includes several design recommendations for future networking sites.

Friendster and Publicly Articulated Social Networks by danah boyd – a 2004 short CHI paper staking out what Friendster is.

Abstract: This paper presents ethnographic fieldwork on Friendster, an online dating site utilizing social networks to encourage friend-of-friend connections. I discuss how Friendster applies social theory, how users react to the site, and the tensions that emerge between creator and users when the latter fails to conform to the expectations of the former. By offering this ethnographic piece as an example, I suggest how the HCI community should consider the co-evolution of the social community and the underlying technology.

ephemeral data

At some point last night, Tantek asserted that open data environments are more valuable than closed garden walled systems and i disagreed. In the process, i found myself articulating the value of closed systems during the exploratory innovation stage.

A lot of what’s going on in the Web 2.0 sphere is experimentation. Not only are developers learning how to structure network systems and tagging systems and whatnot, so are participants. One of Tantek’s concerns is that in a closed system, we lose all of the data when the system fails. My response: fantastic! There are consequences to the learning phase. On the technological side, we build things that don’t scale or aren’t extensible enough as the systems evolve. But on the social side, we try things out and deal with the scars of being burnt.

With Friendster pretty much dead to most early adopters, some lament the amount of data that is now closed off. Personally, i rejoice. I’m glad that this data is not available on archive.org. I’m glad that this data is virtually dead. It was not produced to be persistent – it was produced to be ephemeral. People are not yet comfortable in negotiating the boundaries between ephemeral and persistent – they don’t know how to speak for all space and time. So, when they are engaging in ephemeral acts, why make it persistent simply because you can? Wandering around early adopter Profiles nowadays is a bit eerie. 2003 wasn’t that long ago and yet there’s still a graveyard effect – time stood still. On one hand, i want to wander the graveyard in 2013 but i’m very OK with having to step inside to look around rather than running across 2003 every time i search for someone.

In the techno-centric world, we relish persistence yet that is so antithetical to the way in which we normally negotiate the social world. Information production and identity performance are not the same thing even if they both boil down to bits. Often, communication, sharing and identity performance are crafted in the moment for the moment, not for all of eternity.

So i’m kinda happy for the closed walls while we work the social issues out. I will enjoy the archeological digs, but i definitely want to have to visit them rather than be faced with the past and present simultaneously forever.

While i believe that creating data boundaries is good in the exploration phase, this of course does not mean that i believe companies should own people’s data. It’s important not to confound those two issues. Closed walls can have social value that is not about economic value.

seeking early Friendster screenshots

When i started “studying” Friendster, i wasn’t studying it. I wasn’t in school and i had vowed never to go back. By the time i started back in school, i had stopped studying it. The result is that while i have amazing amounts of data, i was not very good at collecting all of the data that i would like to have. One of the things that i’m missing is screenshots from early days of the service, such as when there was a popularity contest on the front page. Does anyone have a collection of screenshots of various Fakesters, front pages, anything? I would be stoked if anyone could send me any material they have from 2003 – friendster [at] danah.org

Vizster

When Jeff Heer and i started talking about Friendster, we talked extensively about the practices of users – what they were trying to do, why, how, etc. Jeff used my ethnographic findings to build a visualization of Friendster that would enable users’ practices while giving them a new view of the data at hand. We used my data and his data (everything that was visible to our accounts last year) on top of Prefuse to build an interactive visualization that we deployed at Liquidate. The result is beautiful and those who were very active Friendster users found the tool utterly fascinating as they reinvestigated their networks. Of course, those who were never impressed by Friendster simply saw Vizster as another pretty toy. My favorite quote from one of our non-heavy users in the user studies was “Friendster gives you your two hours of fun, and this doubles it.”

Anyhow, it’s a great experiment in the ways in which visualizations can be connected to ethnographic work and then reinserted into the community. For those interested in more, here’s the Info Viz paper we submitted and the Vizster project page.

Friendster blogs (powered by Typepad)

I have no idea when Friendster launched Friendster blogs because i’ve been pretty far out of the loop, but Charlie noted them this morning. They are powered by Typepad and there’s a free option available (with ads of course). They’re all branded with Friendster’s logo at the top and have the Friendster domain. To update your Friendster blog, you have to log in. Plus, all Friendster blogs have easy links to your Profile.

Check out my new Friendster blog.

Friendster’s fictional personas

As we all know, social software is finding unique ways of selling advertising (and this recent article discusses some of it). In the YASNS world, MySpace has let you listen to R.E.M.’s upcoming album and Friendster has created fake profiles for companies and Hollywood, including celebrity profiles that sell brands through the celebrity. [I have to wonder if there are real people getting advertising money for branding themselves on Friendster.]

My first instinct is to roll my eyes and groan at the absurdity of this. My second is to laugh hysterically. Think about it. In a culture of continuous branding, corporations and Hollywood are actively moving to blur any understanding of “real.” Everything is performed, articulated, mediated, constructed. Including and especially you. We want to brand people and use people to sell brands. We want to mesh the fictional with the personal so that you feel a deep connection with brands. Think about the psychology at play here. Sure, it’s effective… damn effective… and fucking manipulative as holy hell. It makes me shudder to think that this is the culture that we’ve created. I totally get that people really buy into their brands and today’s youth in particular are not only brand-savvy but they’ve personalized branding in the most effective way… for corporations.

It’s kinda complicated. On one hand, i don’t want to stop them from constructing their identity inside of brands because this lets them make meaning, but it’s also quite disturbing. I mean, i glorify fan fiction which is all about identity construction through literary and media branded icons, but i am bothered by the product-driven equivalent. In fan fiction, i am stoked when youth figure out how to identify with fictional characters and develop a meaningful relationship to them, yet i hate having the equivalent in Friendster. Why? I don’t honestly know. But it’s definitely something to think about.

In any case, i would like to point out that people thought that postmodern ideas had no value outside the academy. If this collapsing of the “real” is anything other than postmodernism coming to fruition, please let me know.

Public Displays of Connection

Judith Donath and i wrote a paper for the BT Technology Journal called Public Displays of Connection that some may appreciate. It was just published today.

Abstract: Participants in social network sites create self-descriptive profiles that include their links to other members, creating a visible network of connections – the ostensible purpose of these sites is to use this network to make friends, dates, and business connections. In this paper we explore the social implications of the public display of one’s social network. Why do people display their social connections in everyday life, and why do they do so in these networking sites? What do people learn about another’s identity through the signal of network display? How does this display facilitate connections, and how does it change the costs and benefits of making and brokering such connections compared to traditional means? The paper includes several design recommendations for future networking sites.

commissioned Fakesters?

Andy reports that all of the Anchorman characters appear on Friendster as Fakesters while a banner ad for the movie runs in the advert section. Has Friendster stopped its ban on Fakesters so long as they’re commissioned?

Update: Friendster really is supporting this. And they don’t see the irony in it. “What Friendster is doing with these movie-character profiles is actually a brand-new paradigm in media promotion.” Oh dear god.