Did you know that teenage video game players are the 21st century version of the droogie gangs depicted in the novel, ‘A Clockwork Orange’? Yes, that’s right – video games are forcing kids into an evil lair where their minds are dreadfully manipulated and they’re learning terrible lessons.
Of course, my favorite part of this article is:
In this connection, we recall the horror of Columbine High School in Colorado. Both Columbine shooters were drenched in the play of ultraviolent video games. At the time, the murders caused a backlash against violent video games, but nowadays, the old ultraviolence has returned like an old friend.
I guess no one informed the authors of this article that it was pretty well shown that Columbine had NOTHING TO DO WITH VIDEO GAMES (or goths or industrial kids). It had everything to do with alienation though. But fear of violence sells newspapers. Just as fear of our kids does. And thus, here we are, another completely inaccurate portrayal of youth and technology.
Here’s another great quote:
Moreover, the addictive quality of video games also encourages kids to stay inside and play in virtual reality. But kids need to be out in the world to become socially capable as well as physically fit. How many of our youth have become emotionally stunted from years of seclusion, unable to relate in normal fashion to the demands of ordinary social relationships?
How many parents allow their kids to go out and play? I live in San Francisco – do i ever see kids on the streets? No. Why? Because parents are afraid. They’re only allowed to go out under supervision, only allowed to play in very specific ways, in formalized activities, in community centers. They can’t hang out on their stoop, play on their streets, play in the park. They can’t socialize because parents won’t let them. Video games let them go into a world that is not controlled by adults, a fantasy world where creativity and exploration are allowed. It is quite common for youth to play with their friends, to have a fantasy world to share. Who wouldn’t prefer the fantasy world to the surveillance world? What would happen if we allowed fantasy to come back to the physical interactions for youth? What if kids could go on adventures outdoors like we used to? Until we deal with our culture of fear, video games are going to be *much* more appealing than everyday space. Not because they are addictive, but because they are simply more fun.